Xiangqi is a game of long history. With infinite changes and variations, Xiangqi can afford
the people with the greatest delight. It can help us to temper the ability of thinking, will and ideal
of overall strategy, to enhance the ability of discovery, analysis and solving the problems, it can
also help us to regulate our spirit and life. Along with the vigorous development of sports
activities, there are more and more xiangqi fans and frequent exchanges of xiangqi activities in the
world. Xiangqi has become one of most popular sports and leisure activities nowaday.
A xiangqi game can be divided into the opening, the mid-game and the end-game. These three
stages are closely linked. At the stage of opening, both sides deploy their troops in a battle array,
and each vies to occupy the strategic points. A mid-game can be directly affected by the opening.
The victory is often decided upon in the end-game, when the climax of the battle is over. If one
side has the initiative at the opening stage, he can rely on his strength to expend the initiative and
wrest the superiority. Though someone has lost the advantage at the opening, if he could respond
with correct moves in the mid-game, he still can regain the initiative and enter into the end-game
with a superior position. Even that he can take a surprised attack and win the victory before the
mid-game is over.
The mid-game is the climax of a game, in which the battle is most fiercely fought. It is full of
creativity and the power of attraction. The mid-games have great amount of cream. But,
comparing with the opening and end-game, the mid-game still is a blank area as far as the xiangqi
theory is concerned. Therefore, many people believe the mid-game is the most difficult part to for
the people to learn, as it is changeable, complicated and no fixed law can be followed. It is true
that almost all the xiangqi texts, whether the ancient or the contemporary, are related to the full
games, the end games or the composed games. Even some books do touch upon some mid-games,
they are limited in number and fail to give a comprehensive analysis on the tactics.
In reality, there exist various kinds of basic and concrete tactics in the mid-games. They are
similar to the "formulas" as that in "Go" game. It is very important for us to master these "set
patterns" and their developments. The ordinary people can only cry out "good play" when they see
a brilliant move, they can not tell what kind the tactics is and its features. It prevents them from
being promoted from the height of the perceptual knowledge to the height of the rational
knowledge.
We often see some well-known players can play fast and are farsighted in their play. This is
not because that they are really "genius", but they have spent much time in practice. They are very
familiar with various kinds of tactics, have the creativity, and are good at application of these
tactics.
We have included in the book 10 categories of the mid-game tactics, their features and
development, as well as 170 concise and practical examples, hoping our readers and xiangqi fans
can use them as a reference in their mid-games practice.
象棋戰術初步 by Li HaiMing 李海鳴 and Lin Qin林秦
CHAPTER 1 - SHIFTING
1. Shifting Cannon for challenging Chariot
2. Shifting Horse for challenging Chariot
3. Shifting Chariot to expose Cannon
4. Shifting Horse to expose Cannon
CHAPTER 2 - CAPTURE WITH DISCOVER CHECKMATE
1. Common discover check
2. Discover check for capture
3. Discover check for an escape
CHAPTER 3 - CHASE
1. Force one's way into the "forbidden area"
2. Chasing the enemy into its "pitfalls"
3. Chase the enemy with the aid of check or checkmate
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